How to make your own Skyboxes for Unity

How to make your own Skyboxes for Unity

A skybox is an image (or collection of images) used in a game engine to create the illusion of a non ending world or environment. As stated Skyboxes are illusions, and do not have any physical properties like collision detection or any 3D mesh at all. They are simply rendered…continue reading →
MAKING HIGH PERFORMANCE LOW POLY GAMES

MAKING HIGH PERFORMANCE LOW POLY GAMES

In previous tutorial I talked about scripting optimization in Unity3d. In this post, I will talk about the graphical optimization and how to get the best performance out of Unity. This post is not meant to be an exhaustive reference on Performance in Unity, but rather a simple guide to…continue reading →
Android Design Support Library working with Navigation Drawer

Android Design Support Library working with Navigation Drawer

Android 5.0 Lollipop was one of the most significant Android releases ever, due to introduction of material design, a new design language that refreshed the entire Android experience. For backward compatibility Android Design Support Library was introduced. It provides compatibility to number of material design components all the way back to Android 2.1. In…continue reading →