How to make your own Skyboxes for Unity

How to make your own Skyboxes for Unity

A skybox is an image (or collection of images) used in a game engine to create the illusion of a non ending world or environment. As stated Skyboxes are illusions, and do not have any physical properties like collision detection or any 3D mesh at all. They are simply rendered…continue reading →
MAKING HIGH PERFORMANCE LOW POLY GAMES

MAKING HIGH PERFORMANCE LOW POLY GAMES

In previous tutorial I talked about scripting optimization in Unity3d. In this post, I will talk about the graphical optimization and how to get the best performance out of Unity. This post is not meant to be an exhaustive reference on Performance in Unity, but rather a simple guide to…continue reading →
Unity3D Scripting Optimization Tips

Unity3D Scripting Optimization Tips

The following tips are not meant to be absolutes but rather guidelines for Unity users that want to learn how to make a well-performing game. Profiler First. There is no such thing as a list of boxes to check that will ensure your project runs smoothly. Don't spend time trying…continue reading →